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whenyou77

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A member registered Jun 14, 2020 · View creator page →

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Preface

The rating is based on my personal preferences alone. Generally, I'm pretty open to new experiences, but I prefer games where lots of things happen. I tend to be a harsh critic.

I have finished the game.

Gameplay/Fun

There is nothing to complain about. Fun all the way through.

Art Style/Visuals

There is nothing to complain about. The pixel art looks good!

Audio/Sound

While it's all taken from somewhere else, the music, sound design and voice acting are great! Even if it's an AI's voice.
"I haaaaaaaaaaaaaaaaaaaaaaaat you!"

Innovation

There is no game. Or is there?
It's There is No Game all over again.

Theme

You're freeing the animal from isolation, but there's also you and the narrator, so it only kind of fits.

Verdict: Either way, awesome game!

RATING IS SUBJECT TO CHANGE.

Preface

The rating is based on my personal preferences alone. Generally, I'm pretty open to new experiences, but I prefer games where lots of things happen. I tend to be a harsh critic.

This game is infinite. It can't be finished.

Gameplay/Fun

The gameplay is shallow. The ships' colliders are unfair. The balls could've used less inertia. Speaking of, why are the player characters balls? Why not other spaceships?

Art Style/Visuals

They're fine, but the powerups and text clash with everything else. The ship designs are cool, though.

Audio/Sound

It's just one song, and it's a genre that I don't like.

Innovation

It's an interesting spin on the "avoid everything" archetype of games. 

Theme

There's little adherence to the theme with the two characters being isolated from each other.

Verdict: It's mid.

RATING IS SUBJECT TO CHANGE.

(5 edits)

Preface

The rating is based on my personal preferences alone. Generally, I'm pretty open to new experiences, but I prefer games where lots of things happen. I tend to be a harsh critic.

I haven't finished the game. (I got 4 out of the 8 endings)

Gameplay/Fun

It's short and kind of shallow. The personality test in the beginning is pointless - why not add a way to skip it? The only way you get different endings is by clicking the different answers after that. You don't even have to read them. But I appreciate how you don't even have to go through all of this by just leaving.
Why not add different items to interact with?
The transitions take too long.

Art Style/Visuals

Pretty minimal, but they do their job.

Audio/Sound

The one song that plays through the game doesn't really fit. The therapist's voice is really annoying.

Innovation

I actually made a game like that for the jam before! It also had 8 endings!
With that said, interactive fiction isn't a novelty.

Theme

You isolate yourself from society by staying in the cage. It fits the theme.

Verdict: Good game, but it could use more content.

RATING IS SUBJECT TO CHANGE.

Preface

The rating is based on my personal preferences alone. Generally, I'm pretty open to new experiences, but I prefer games where lots of things happen. I tend to be a harsh critic.

I have finished the game.

Gameplay/Fun

Chopping down trees is fun, I like the axe swing mechanic, but why can't I chop down my own house? There is little incentive to continue. Also, "there is nothing left"!? I only chopped down 6 trees!

Art Style/Visuals

They're great. The colors look good, the models look good, the art style is consistent. The only thing I can complain about is that the land doesn't expand further, and it just looks... eh.

Audio/Sound

There is nothing to complain about. The spatial sound design really makes you feel like you're in the woods.

Innovation

The concept is quite original. I never played a first-person lumberjack simulator before.

Theme

You're alone in the woods, isolated from society. The audio compliments that well.

Verdict: Great game.

RATING IS SUBJECT TO CHANGE.

It's missing the required files

Preface
The rating is based on my personal preferences alone. Generally, I'm pretty open to new experiences, but I prefer games where lots of things happen. I tend to be a harsh critic.
I have
finished the game.
Gameplay/Fun

It's short and shallow. All you do is run around and avoid everything. Movement doesn't feel fun and the dash just teleports you.  Also, are you really going to spoil the solution to the game in the descriptions?

Art Style/Visuals

The art direction here is questionable. Why is The Beast pixel when everything else is hand-drawn? Speaking of hand-drawn, I appreciate the hand-drawn assets, even if they look somewhat weird. Also, the sprites' colors clash with the background.

Audio/Sound Design

Unfitting. Neither of the songs fit the game.

Innovation

No innovation to be seen.

Theme

The game only loosely fits the theme.

Verdict: Eh, I don't like it.

RATING IS SUBJECT TO CHANGE.

(1 edit)

Preface
The rating is based on my personal preferences alone. Generally, I'm pretty open to new experiences, but I prefer games where lots of things happen. I tend to be a harsh critic.
I have finished the game.
Gameplay/Fun

Short and buggy. From what I heard, you can just skip the whole game.

Art Style/Visuals

Personally, I'm a fan of abstract aesthetics, but I feel it could've been executed better. A change of palette would definitely benefit the art design.

Audio/Sound Design

It's just two songs, they're fine.

Innovation

The game is somewhat original. It reminds me of a certain board game about parking lots.

Theme

Can't really see how it sticks to the theme, but you're alone, so that fits, I guess.

Verdict: Good idea, but it could use polish. And more content.

RATING IS SUBJECT TO CHANGE.

(1 edit)

Preface
The rating is based on my personal preferences alone. Generally, I'm pretty open to new experiences, but I prefer games where lots of things happen. I tend to be a harsh critic.
I have finished the game.
Gameplay/Fun

It keeps you on your toes (GET IT?) and is pretty fun, but sometimes it can get annoying.

Art Style/Visuals

There is nothing to complain about. Hell, I'm a fan of abstract aesthetics and this game hit it out of the park.

Audio/Sound Design

There is nothing to complain about. The whole game relies on sound and the soundscape is well achieved.

Innovation

So far the most innovative out of all games in the jam.

Theme

You're certainly not alone, but I have to give bonus points for a creative interpretation of the theme.

Verdict: Awesome game!

RATING IS SUBJECT TO CHANGE.

https://itch.io/jam/goedware-game-jam-11/rate/2688960

Preface

The rating is based on my personal preferences alone. Generally, I'm pretty open to new experiences, but I prefer games where lots of things happen. I tend to be a harsh critic.

I have finished the game.

Gameplay/Fun

There is nothing to complain about. The gameplay is hectic and fun and the different gun options allow different playstyles. I personally like the auto gun.

Art Style/Visuals

They're awesome. They remind me of a game from the early 2000s. The only thing I could complain about is the weird lighting.

Audio/Sound

There is nothing to complain about. The spatial sound design really makes you feel like you're in the battlefield.

Innovation

The concept is quite original. It's like the Halo warthog had a game of its own!

Theme

The main character is a tank commander cut off from his forces. It fits well.

Verdict: Awesome game!

RATING IS SUBJECT TO CHANGE.

(1 edit)

Preface

The rating is based on my personal preferences alone. Generally, I'm pretty open to new experiences, but I prefer games where lots of things happen. I tend to be a harsh critic.

The game is infinite. Therefore, it can't be finished.
Gameplay/Fun

The blood stone gives you tasks and you do them. Pretty fun, but there's little incentive to continue.

Art Style/Visuals

They're fine, but the UI clashes with the game.

Audio/Sound Design

"Oh, now there is no sound, for we all live underground" - Jamiroquai, "Virtual Insanity"

There's no sound at all.

Innovation

The concept and abilities are actually quite original.

Theme

You have to isolate yourself and the stone from people and watchtowers. It fits.

Verdict: Great game, but it could use polish.

RATING IS SUBJECT TO CHANGE.

Preface
The rating is based on my personal preferences alone. Generally, I'm pretty open to new experiences, but I prefer games where lots of things happen. I tend to be a harsh critic.
I have finished the game.
Gameplay/Fun

The gameplay is fine, but it's slippery.
If it's a rage game , you shouldn't force the player to restart the game after they die - restart automatically.

Art Style/Visuals

There's nothing to complain about. The graphics are well-drawn and mesh well with each other.

Audio/Sound Design

I mean, it's good, but it's just one song.

Innovation

The Super Meat Boy inspiration here seems obvious.

Theme

The game only loosely fits the theme.

Verdict: Good game.

RATING IS SUBJECT TO CHANGE.

(1 edit)

Preface
The rating is based on my personal preferences alone. Generally, I'm pretty open to new experiences, but I prefer games where lots of things happen. I tend to be a harsh critic.
I have finished the game.
Gameplay/Fun

Somewhat overwhelming at the beginning. I don't like to be forced to read tutorials.
After you get a grip of it, it's enjoyable, but the text disappears too fast.

Art Style/Visuals

Everything clashes with everything. Aim for a consistent art style.

Audio/Sound Design

The soundtrack doesn't really fit the scenarios presented in game. Otherwise, it's mid.

Innovation

An RPG focused on social management is an interesting idea.

Theme

You isolate yourself from society when you lose. You're forced to make decisions alone. Yeah, it fits.

Verdict: Good idea, but it could use polish.

RATING IS SUBJECT TO CHANGE.

(1 edit)

Preface
The rating is based on my personal preferences alone. Generally, I'm pretty open to new experiences, but I prefer games where lots of things happen. I tend to be a harsh critic.
I have not finished the game yet (I'm stuck at the dash stage)
Gameplay/Fun

Pretty enjoyable (you can go real fast), but slippery. Also, you can fall out of the level at times - let the player die organically (e.g. put some spikes underneath the level).

Art Style/Visuals

It's obvious that you put a lot of effort into the art, and I appreciate that, but it clashes in places and loose ends can be seen, like in the corpse scene.

Audio/Sound Design

I mean, the song is good, but its tone hardly fits the setting. Also, it's just one song.

Innovation

No innovation to be seen.

Theme

You're completely alone, so the game is accurate to the theme.

Verdict: Good game.

RATING IS SUBJECT TO CHANGE.

(4 edits)

Preface
The rating is based on my personal preferences alone. Generally, I'm pretty open to new experiences, but I prefer games where lots of things happen.
Gameplay/Fun

All you really do is walk. You can jump, but it's a shame you can't float.

Art Style/Visuals

Can't say the colors mesh together well (that's especially important in a minimalist setting), but I like the sparkles and the characters.

Audio/Sound Design

I mean, it's good, but it's just one song.

Innovation

Walking simulators are an interesting way to convey poetry in a game setting.

Theme

You're completely alone, so the game is accurate to the theme. The graphics and music compliment that nicely.

Verdict: Good game.

RATING IS SUBJECT TO CHANGE.

Gameplay/Fun
There's nothing to complain about. I enjoyed the experience. The puzzles were clever at places.
Art Style/Visuals
There's nothing to complain about. The shadows and lighting are great in this one.
Audio/Sound Design
I think a different song could've fit the mood better. No sound effects to judge.
Innovation
Controlling other entities in a platformer context isn't something commonly seen.
Theme
You're isolated from everything around you, so the game is accurate to the theme.

Verdict: Great game.

(1 edit)

There were cash prizes in the previous jam, so I'm asking in case there will be any

Self-explanatory.

Pool-parroting plaything? Peculiar, positively. Pretty prosaic, pretty primary, pretty proper.

Pretty original and fun concept. Good art style.

Self-explanatory. 

Self-explanatory.

We're supposed to make our game within 96 hours. What kind of work (programming, art) counts into those hours and how will that be checked?

It has a long attack range and a lot of damage, but a long cooldown. Try to sneak past it when you can.

Okay, thanks.

(1 edit)

It was supposed to be TROOP, but I was a minute too late to submit it to the jam. Currently it's public on my profile.

Self-explanatory.

Great, thank you.

Self-explanatory.

The moving platforms move the character, so I guess you could classify them as such.

Self-explanatory.

Oh, I meant as in do you have to make the game during the jam?

Hello.

Is there a specific time frame in which the games in this jam must be developed?

Good to know you enjoy my game. Thanks for playing.

Good to know you enjoy my game. Thanks for playing.

Somewhat confusing. Also little to no optimization at all. Seriously! My graphics card (Nvidia RTX 3070) was running at 100%!

(1 edit)

Interesting concept. Good polish, but there isn't a lot to it. I can see how it could be extended, though! It has potential!

Good to know you enjoy my game. Thanks for playing.

Good to know you enjoy my game. Thanks for playing.

Self-explanatory.