This is an example project for using the Unity package for converting Unreal Engine 4 asserts found here. It contains a fork of the official ShaderGraph package to expose access to internal classes that make this converter possible.
You should be able to use this project as a middle stage for converting assets then copying them to your final project.
Documentation is currently light and is expected to be filled in as the project progresses. For now you can follow this thread on the Unity forums.
- Unity 2020.1.0b14
- ShaderGraph 8.x.x