diff --git a/Editor/ALPSConfigEditor.cs b/Editor/ALPSConfigEditor.cs new file mode 100644 index 0000000..2adf274 --- /dev/null +++ b/Editor/ALPSConfigEditor.cs @@ -0,0 +1,110 @@ +/************************************************************************ + ALPSContollerEditor is a custom editor for ALPSController class + + Copyright (C) 2014 ALPS VR. + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +************************************************************************/ + +using UnityEngine; +using System.Collections; +using UnityEditor; + +[System.Serializable] +[CustomEditor(typeof(ALPSController))] +public class ALPSContollerEditor : Editor { + + /**Public**/ + public ALPSConfig DeviceConfig; + public ALPSController Controller; + + public Device Device{ + get{ + return DeviceConfig.DeviceName; + } + set{ + if(DeviceConfig.DeviceName != value){ + Controller.setDevice(value); + OnEnable(); + } + } + } + + public ScreenOption screenSize{ + get{ + return DeviceConfig.FixedSize?ScreenOption.FixedSize:ScreenOption.FullScreen; + } + set{ + DeviceConfig.FixedSize=(value == ScreenOption.FixedSize)?true:false; + } + } + + /**Functions**/ + void OnEnable() + { + Controller = (ALPSController)target; + DeviceConfig = (Controller.DeviceConfig == null)? ALPSDevice.getConfig(Device.DEFAULT):Controller.DeviceConfig; + Controller.DeviceConfig = DeviceConfig; + ALPSCamera.DeviceConfig = DeviceConfig; + ALPSBarrelMesh.DeviceConfig = DeviceConfig; + ALPSCrosshair.DeviceConfig = DeviceConfig; + screenSize = DeviceConfig.getScreenOption (); + } + + public override void OnInspectorGUI(){ + + //Device + Device = (Device)EditorGUILayout.EnumPopup("Device:",Device); + + //IPD + DeviceConfig.IPD = EditorGUILayout.FloatField (new GUIContent("IPD", "Inter Pupilary Distance in millimeter. This must match the distance between the user's eyes"),DeviceConfig.IPD); + //Stereo distance + DeviceConfig.ILD = EditorGUILayout.FloatField (new GUIContent("ILD","Inter Lens Distance in millimeter. This is the distance between both cameras and this should match the IPD. Can be tweaked to increase or decrease the stereo effect."),DeviceConfig.ILD); + + //Field Of View + DeviceConfig.FieldOfView = EditorGUILayout.Slider ("Vertical FOV",DeviceConfig.FieldOfView, 1, 180); + + //Screen size + screenSize = (ScreenOption)EditorGUILayout.EnumPopup("Screen size:",screenSize); + + if (screenSize == ScreenOption.FixedSize) { + DeviceConfig.Width = EditorGUILayout.IntField (new GUIContent("\twidth", "Width of the viewport in millimeter"), DeviceConfig.Width); + DeviceConfig.Height = EditorGUILayout.IntField (new GUIContent("\theight", "Height of the viewport in millimeter"), DeviceConfig.Height); + DeviceConfig.FixedSize = true; + } else { + DeviceConfig.FixedSize = false; + } + + //Barrel distortion + DeviceConfig.EnableBarrelDistortion = EditorGUILayout.Toggle ("Barrel distortion", DeviceConfig.EnableBarrelDistortion); + if (DeviceConfig.EnableBarrelDistortion) { + DeviceConfig.k1 = EditorGUILayout.FloatField ("\tk1", DeviceConfig.k1); + DeviceConfig.k2 = EditorGUILayout.FloatField ("\tk2", DeviceConfig.k2); + } + + //Chromatic correction + DeviceConfig.EnableChromaticCorrection = EditorGUILayout.Toggle ("Chromatic correction",DeviceConfig.EnableChromaticCorrection); + if (DeviceConfig.EnableChromaticCorrection) { + DeviceConfig.ChromaticCorrection = EditorGUILayout.FloatField ("\tCorrection intensity", DeviceConfig.ChromaticCorrection); + } + + Controller.CrosshairEnabled = EditorGUILayout.Toggle("Crosshair", Controller.CrosshairEnabled); + + if (GUI.changed) { + Controller.clearDirty(); + EditorUtility.SetDirty(target); + } + } +} diff --git a/LICENSE.txt b/LICENSE.txt new file mode 100644 index 0000000..94a9ed0 --- /dev/null +++ b/LICENSE.txt @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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Interpretation of Sections 15 and 16. + + If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/Materials/ALPSDistortion.mat b/Materials/ALPSDistortion.mat new file mode 100644 index 0000000..40d73f6 Binary files /dev/null and b/Materials/ALPSDistortion.mat differ diff --git a/Plugins/Android/ALPSImmersive.jar b/Plugins/Android/ALPSImmersive.jar new file mode 100644 index 0000000..628339d Binary files /dev/null and b/Plugins/Android/ALPSImmersive.jar differ diff --git a/Plugins/Android/AndroidManifest.xml b/Plugins/Android/AndroidManifest.xml new file mode 100644 index 0000000..fa76468 --- /dev/null +++ b/Plugins/Android/AndroidManifest.xml @@ -0,0 +1,36 @@ + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Plugins/Android/libs/armeabi-v7a/libalps_native_sensor.so b/Plugins/Android/libs/armeabi-v7a/libalps_native_sensor.so new file mode 100644 index 0000000..19d9081 Binary files /dev/null and b/Plugins/Android/libs/armeabi-v7a/libalps_native_sensor.so differ diff --git a/Plugins/Android/libs/armeabi/libalps_native_sensor.so b/Plugins/Android/libs/armeabi/libalps_native_sensor.so new file mode 100644 index 0000000..5031a22 Binary files /dev/null and b/Plugins/Android/libs/armeabi/libalps_native_sensor.so differ diff --git a/Prefabs/ALPS.prefab b/Prefabs/ALPS.prefab new file mode 100644 index 0000000..7ee1fb6 Binary files /dev/null and b/Prefabs/ALPS.prefab differ diff --git a/Resources/ALPSSkin.guiskin b/Resources/ALPSSkin.guiskin new file mode 100644 index 0000000..d33c09b Binary files /dev/null and b/Resources/ALPSSkin.guiskin differ diff --git a/Resources/Textures/arcs.png b/Resources/Textures/arcs.png new file mode 100644 index 0000000..7a60b95 Binary files /dev/null and b/Resources/Textures/arcs.png differ diff --git a/Resources/Textures/blue.jpg b/Resources/Textures/blue.jpg new file mode 100644 index 0000000..52d2543 Binary files /dev/null and b/Resources/Textures/blue.jpg differ diff --git a/Resources/Textures/progress_point.png b/Resources/Textures/progress_point.png new file mode 100644 index 0000000..e5f2999 Binary files /dev/null and b/Resources/Textures/progress_point.png differ diff --git a/Scripts/ALPSAndroid.cs b/Scripts/ALPSAndroid.cs new file mode 100644 index 0000000..796baf0 --- /dev/null +++ b/Scripts/ALPSAndroid.cs @@ -0,0 +1,63 @@ +/************************************************************************ + ALPSAndroid is an interface with the Android system + + Copyright (C) 2014 ALPS VR. + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +************************************************************************/ + +using UnityEngine; +using System.Collections; + +public class ALPSAndroid : MonoBehaviour { + + /**Private**/ + private static AndroidJavaClass jc; + + /**Functions**/ + // Use this for initialization + public static void Init () { + jc = new AndroidJavaClass ("com.alpsvr.immersive.ALPSActivity"); + } + + /// + /// Vibrate constantly for 8 milliseconds. + /// + public static void Vibrate(){ + Vibrate(8); + } + + /// + /// Vibrate constantly for the specified period of time. + /// + /// The number of milliseconds to vibrate. + public static void Vibrate(int _milliseconds){ + jc.CallStatic ("vibrate",_milliseconds); + } + + /// + /// The absolute width of the display in pixels. + /// + public static int WidthPixels(){ + return jc.CallStatic ("getWidthPixel"); + } + + /// + /// The absolute height of the display in pixels. + /// + public static int HeightPixels(){ + return jc.CallStatic ("getHeightPixel"); + } +} diff --git a/Scripts/ALPSBarrelMesh.cs b/Scripts/ALPSBarrelMesh.cs new file mode 100644 index 0000000..8aee469 --- /dev/null +++ b/Scripts/ALPSBarrelMesh.cs @@ -0,0 +1,96 @@ +/************************************************************************ + ALPSBarrelMesh is a factory which creates barrel shaped meshes + + Copyright (C) 2014 ALPS VR. + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +************************************************************************/ + +using UnityEngine; +using System.Collections; + +public class ALPSBarrelMesh { + + /**Public**/ + public static ALPSConfig DeviceConfig; + + /**Functions**/ + public static Mesh GenerateMesh(int lines, int columns,bool leftEye){ + float k1, k2; + if (!DeviceConfig.EnableBarrelDistortion) { + k1 = k2 = 0; + } else { + k1 = DeviceConfig.k1; + k2 = DeviceConfig.k2; + } + int numVertices = (lines + 1) * (columns + 1); + int numFaces = lines * columns; + Mesh mesh = new Mesh (); + Vector3[] vertices = new Vector3[numVertices]; + Vector2[] uvs = new Vector2[numVertices]; + int[] tri = new int[numFaces*6]; + //If IPD is smaller than half of the width, we take width/2 for IPD + //Otherwise meshes are outward-oriented + float widthIPDRatio = (DeviceConfig.IPD <= DeviceConfig.Width * 0.5f || DeviceConfig.FixedSize)?(DeviceConfig.IPD / DeviceConfig.Width) : 0.5f; + Vector2 center = new Vector2 (leftEye?1-widthIPDRatio:widthIPDRatio,0.5f); + int x, y; + + //Creation of the vertices + int numQuad = 0; + float maxX = (leftEye?1:0); + float maxY = 0; + for (y=0; y<=lines; y++) { + for(x=0; x<=columns; x++){ + int index = y*(lines+1)+x; + Vector2 vertex = new Vector2(); + + float rSqr = Mathf.Pow (center.x-((float)x/(float)columns),2) + Mathf.Pow (center.y-((float)y/(float)lines),2); + float rMod = 1+k1*rSqr+k2*rSqr*rSqr; + + vertex.x = (float)((float)x/(float)columns-center.x)/(float)rMod+center.x-0.5f; + vertex.y = (float)((float)y/(float)lines-center.y)/(float)rMod+center.y-0.5f; + if(leftEye){ + if(vertex.xmaxX)maxX=vertex.x; + } + if(vertex.y>maxY)maxY=vertex.y; + vertices[index] = new Vector3(vertex.x, vertex.y, 0); + uvs[index] = new Vector2((float)x/(float)columns,(float)y/(float)lines); + + if(x=2 && v!=3) ? columns : 0) + ((v==0) ? 0 : (v/5)+1); + } + numQuad++; + } + } + } + + float scaleFactor = 1f/Mathf.Max(leftEye?-1*(1-maxX):maxX,maxY); + + int i; + for(i=0; i. + +************************************************************************/ + +using UnityEngine; +using System.Collections; + +public class ALPSCamera : MonoBehaviour{ + + /**Public**/ + public static ALPSConfig DeviceConfig; + public bool LeftEye; + + /**Private**/ + private Mesh mesh; + + + /**Functions**/ + public void Init(){ + + Vector3 camLeftPos = camera.transform.localPosition; + camLeftPos.x = (LeftEye?-1:1)*DeviceConfig.ILD * 0.0005f; + camLeftPos.z = ALPSConfig.NeckPivotToEye.x * 0.001f; + camLeftPos.y = ALPSConfig.NeckPivotToEye.y * 0.001f; + + camera.transform.localPosition = camLeftPos; + } + + public void updateMesh(){ + + camera.rect = new Rect ((LeftEye?0f:0.5f),0f,0.5f,1f); + camera.aspect = DeviceConfig.Width*0.5f / DeviceConfig.Height; + + mesh = ALPSBarrelMesh.GenerateMesh(20,20,LeftEye); + } + + public void Draw(){ + + Graphics.DrawMeshNow (mesh,Camera.current.transform.position,Camera.current.transform.rotation); + } + + +} \ No newline at end of file diff --git a/Scripts/ALPSConfig.cs b/Scripts/ALPSConfig.cs new file mode 100644 index 0000000..0f98ad4 --- /dev/null +++ b/Scripts/ALPSConfig.cs @@ -0,0 +1,130 @@ +/************************************************************************ + ALPSConfig describes a configuration for one particular device + + Copyright (C) 2014 ALPS VR. + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +************************************************************************/ + +using UnityEngine; +using System.Collections; + +[System.Serializable] +public class ALPSConfig{ + + /**Public**/ + public const float INCH_TO_MM = 25.4f; + public static float DEFAULT_DPI = 96f; + //Vector between eyes and the pivot point (neck) + public static Vector2 NeckPivotToEye = new Vector2 (80f,120f); + + //Configuration name + public Device DeviceName; + + //Is barrel distortion enabled or not + public bool EnableBarrelDistortion; + + //Is chromatic correction enabled or not + public bool EnableChromaticCorrection; + + //Does the application run in full screen or must it have the same + //size on every device + public bool FixedSize; + + //Inter pupillary distance in millimeters. Must match the distance between + //users' eyes + public float IPD; + + //Inter lens distance in millimeters. Should match the IPD but can be tweaked + //to increase or decrease the stereo effect. Basically, with an ILD set to 0, there + //is no 3D effect. + public float ILD; + + //Vertical field of view of both cameras + [Range(1,179)] + public float FieldOfView; + + //Chromatic correction coefficient + public float ChromaticCorrection; + + //Barrel distortion parameters. + public float k1; + public float k2; + + //DPI + public float DPI; + + //Width of the viewport in mm + [SerializeField] + private int width; + public int Width { + get{return (int)(FixedSize?width:ALPSController.ScreenWidthPix/DPI*INCH_TO_MM);} + set{ + if(value<0) width = 0; + else width = value; + } + } + + //Height of the viewport in mm + [SerializeField] + private int height; + public int Height { + get{ + return (int)(FixedSize?height:ALPSController.ScreenHeightPix/DPI*INCH_TO_MM);} + set{ + if(value<0) height = 0; + else height = value; + } + } + + /**Functions**/ + public int HeightPix(){ + + return (int)(FixedSize ? Height * DPI / INCH_TO_MM : ALPSController.ScreenHeightPix); + } + + public int WidthPix(){ + + return (int)(FixedSize ? Width * DPI / INCH_TO_MM : ALPSController.ScreenWidthPix); + } + + + public ALPSConfig(Device _DeviceName, bool _EnableBarrelDistortion, bool _EnableChromaticCorrection, bool _FixedSize, float _IPD, float _ILD, float _FieldOfView, float _ChromaticCorrection, float _k1, float _k2, int _Width, int _Height){ + + DeviceName = _DeviceName; + IPD = _IPD; + ILD = _ILD; + FieldOfView = _FieldOfView; + ChromaticCorrection = _ChromaticCorrection; + k1 = _k1; + k2 = _k2; + Width = _Width; + Height = _Height; + EnableBarrelDistortion = _EnableBarrelDistortion; + EnableChromaticCorrection = _EnableChromaticCorrection; + FixedSize = _FixedSize; + } + + public ScreenOption getScreenOption(){ + + return FixedSize ? ScreenOption.FixedSize : ScreenOption.FullScreen; + } + + public int getIPDPixels(){ + + //IPD is in millimeters while DPI is in inches + return (int)(IPD * DPI / INCH_TO_MM); + } +} diff --git a/Scripts/ALPSController.cs b/Scripts/ALPSController.cs new file mode 100644 index 0000000..04fbf48 --- /dev/null +++ b/Scripts/ALPSController.cs @@ -0,0 +1,197 @@ +/************************************************************************ + ALPSController is the main class which manages custom rendering + + Copyright (C) 2014 ALPS VR. + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +************************************************************************/ + +using UnityEngine; +using System.Collections; + +[System.Serializable] +public class ALPSController : MonoBehaviour { + + /**Public**/ + public ALPSConfig DeviceConfig = ALPSDevice.getConfig(Device.FIREFLY); + + //One camera for each eye + public Camera CameraLeft; + public Camera CameraRight; + + //Render textures + public RenderTexture srcTex; + public RenderTexture destTex; + + //Screen size + public static int ScreenWidthPix; + public static int ScreenHeightPix; + + //Material + public Material mat; + + //Crosshair + public bool CrosshairEnabled; + + /**Private**/ + private Rect rectLeft,rectRight; + private float DPI; + + /**Functions**/ + public void Awake(){ + #if UNITY_EDITOR + transform.FindChild("Head").gameObject.AddComponent("MouseLook"); + ScreenWidthPix = Screen.width; + ScreenHeightPix = Screen.height; + #elif UNITY_ANDROID + transform.FindChild("Head").gameObject.AddComponent("ALPSGyro"); + Screen.orientation = ScreenOrientation.LandscapeLeft; + ALPSAndroid.Init (); + ScreenWidthPix = ALPSAndroid.WidthPixels (); + ScreenHeightPix = ALPSAndroid.HeightPixels (); + #endif + + //Make sure the longer dimension is width as the phone is always in landscape mode + if(ScreenWidthPix().Draw (); + else CameraRight.GetComponent().Draw (); + GL.PopMatrix (); + } + + public void clearDirty(){ + + //We give the current DPI to the new ALPSConfig + DeviceConfig.DPI = DPI; + if (DeviceConfig.DPI <= 0) { + DeviceConfig.DPI = ALPSConfig.DEFAULT_DPI; + } + + float widthPix = DeviceConfig.WidthPix(); + float heightPix = DeviceConfig.HeightPix(); + + rectLeft = new Rect (ScreenWidthPix*0.5f-widthPix*0.5f,ScreenHeightPix*0.5f-heightPix*0.5f,widthPix*0.5f,heightPix); + rectRight = new Rect (ScreenWidthPix*0.5f,ScreenHeightPix*0.5f-heightPix*0.5f,widthPix*0.5f,heightPix); + + Vector3 camLeftPos = CameraLeft.transform.localPosition; + camLeftPos.x = -DeviceConfig.ILD*0.0005f; + CameraLeft.transform.localPosition = camLeftPos; + + Vector3 camRightPos = CameraRight.transform.localPosition; + camRightPos.x = DeviceConfig.ILD*0.0005f; + CameraRight.transform.localPosition = camRightPos; + + CameraLeft.fieldOfView = DeviceConfig.FieldOfView; + CameraRight.fieldOfView = DeviceConfig.FieldOfView; + + CameraLeft.GetComponent().updateMesh(); + CameraRight.GetComponent().updateMesh(); + + ALPSCrosshair[] ch = GetComponentsInChildren (); + foreach (ALPSCrosshair c in ch) { + c.updateCrosshair(); + c.enabled = CrosshairEnabled; + } + } + + void setFixedSize(bool _fixed){ + if (_fixed != DeviceConfig.FixedSize) { + clearDirty(); + } + DeviceConfig.FixedSize = _fixed; + } + + public void setDevice(Device _device){ + DeviceConfig = ALPSDevice.getConfig (_device); + ALPSCamera.DeviceConfig = DeviceConfig; + ALPSBarrelMesh.DeviceConfig = DeviceConfig; + ALPSCrosshair.DeviceConfig = DeviceConfig; + clearDirty (); + } + +} \ No newline at end of file diff --git a/Scripts/ALPSControllerLight.cs b/Scripts/ALPSControllerLight.cs new file mode 100644 index 0000000..3570de0 --- /dev/null +++ b/Scripts/ALPSControllerLight.cs @@ -0,0 +1,114 @@ +/************************************************************************ + ALPSControllerLight is the main class for non Pro license holders + + Copyright (C) 2014 ALPS VR. + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +************************************************************************/ + +using UnityEngine; +using System.Collections; + +public class ALPSControllerLight : MonoBehaviour { + + /**Public**/ + + //One camera for each eye + public GameObject CameraLeft; + public GameObject CameraRight; + + //Inter lens distance in millimeters. Should match the IPD but can be tweaked + //to increase or decrease the stereo effect. Basically, with an ILD set to 0, there + //is no 3D effect. + public float ILD; + + //Vector between eyes and the pivot point (neck) + public Vector2 NeckToEye; + + public bool AddTracking; + + /**Functions**/ + void Awake () { + if (AddTracking) { + #if UNITY_EDITOR + gameObject.AddComponent ("MouseLook"); + #elif UNITY_ANDROID + gameObject.AddComponent("ALPSGyro"); + Screen.orientation = ScreenOrientation.LandscapeLeft; + ALPSAndroid.Init (); + #endif + } + CameraLeft = new GameObject("CameraLeft"); + CameraLeft.AddComponent ("Camera"); + CameraLeft.camera.rect = new Rect (0,0,0.5f,1); + CameraLeft.transform.parent = transform; + CameraLeft.transform.position = transform.position; + CameraLeft.transform.localPosition = new Vector3 (ILD*-0.0005f,NeckToEye.y*0.001f,NeckToEye.x*0.001f); + AudioListener[] listeners = FindObjectsOfType(typeof(AudioListener)) as AudioListener[]; + + CameraRight = new GameObject("CameraRight"); + CameraRight.AddComponent ("Camera"); + CameraRight.camera.rect = new Rect (0.5f,0,0.5f,1); + CameraRight.transform.parent = transform; + CameraRight.transform.position = transform.position; + CameraRight.transform.localPosition = new Vector3 (ILD*0.0005f,NeckToEye.y*0.001f,NeckToEye.x*0.001f); + + + if (listeners.Length < 1) { + gameObject.AddComponent ("AudioListener"); + } + + CameraLeft.camera.fieldOfView = 90f; + CameraRight.camera.fieldOfView = 90f; + SetStereoLayers ("left","right"); + + } + + public void SetCameraSettings(Camera _cam){ + CameraLeft.camera.CopyFrom (_cam); + CameraRight.camera.CopyFrom (_cam); + CameraLeft.camera.rect = new Rect (0,0,0.5f,1); + CameraRight.camera.rect = new Rect (0.5f,0,0.5f,1); + } + + public int SetStereoLayers(string _leftLayer, string _rightLayer){ + int leftLayer = LayerMask.NameToLayer (_leftLayer); + int rightLayer = LayerMask.NameToLayer (_rightLayer); + if (leftLayer < 0 && rightLayer < 0) return -1; + + CameraLeft.camera.cullingMask |= 1 << LayerMask.NameToLayer(_leftLayer); + CameraLeft.camera.cullingMask &= ~(1 << LayerMask.NameToLayer(_rightLayer)); + + CameraRight.camera.cullingMask |= 1 << LayerMask.NameToLayer(_rightLayer); + CameraRight.camera.cullingMask &= ~(1 << LayerMask.NameToLayer(_leftLayer)); + + return 0; + } + + //This can be useful for setting up a Raycast + public Vector3 PointOfView(){ + //returns current position plus NeckToEye vector + return new Vector3(transform.position.x,transform.position.y + NeckToEye.y*0.001f,transform.position.z + NeckToEye.x*0.001f); + } + + public Vector3 ForwardDirection(){ + return CameraLeft.camera.transform.forward; + } + + public Camera[] GetCameras(){ + Camera[] cams = {CameraLeft.camera, CameraRight.camera}; + return cams; + } +} diff --git a/Scripts/ALPSCrosshair.cs b/Scripts/ALPSCrosshair.cs new file mode 100644 index 0000000..b524154 --- /dev/null +++ b/Scripts/ALPSCrosshair.cs @@ -0,0 +1,60 @@ +/************************************************************************ + ALPSCrosshair adds a crosshair in the middle of the screen + + Copyright (C) 2014 ALPS VR. + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +************************************************************************/ + +using UnityEngine; +using System.Collections; + +public class ALPSCrosshair : MonoBehaviour { + + /**Public**/ + public static ALPSConfig DeviceConfig; + + + /**Private**/ + private Vector2 CenterGUI; + private Vector2 CenterGUIBar; + private Vector2 CenterIPD; + private bool LeftEye; + private Texture2D arc; + private Texture2D bar; + + /**Functions**/ + public void Awake(){ + LeftEye = GetComponent ().LeftEye; + arc = Resources.Load ("Textures/arcs") as Texture2D ; + bar = Resources.Load ("Textures/progress_point") as Texture2D ; + + CenterIPD = new Vector2 (ALPSController.ScreenWidthPix*0.5f + ((LeftEye?-1:1) * ((DeviceConfig.IPD <= DeviceConfig.Width * 0.5f)?DeviceConfig.getIPDPixels()*0.5f:ALPSController.ScreenWidthPix*0.25f)) ,ALPSController.ScreenHeightPix * 0.5f); + CenterGUI = new Vector2(CenterIPD.x-(arc.width * 0.5f),CenterIPD.y-(arc.height * 0.5f)); + CenterGUIBar = new Vector2(CenterIPD.x-(bar.width * 0.5f),CenterIPD.y-(bar.height * 0.5f)); + } + + public void updateCrosshair(){ + CenterIPD = new Vector2 (ALPSController.ScreenWidthPix*0.5f + ((LeftEye?-1:1) * ((DeviceConfig.IPD <= DeviceConfig.Width * 0.5f)?DeviceConfig.getIPDPixels()*0.5f:ALPSController.ScreenWidthPix*0.25f)) ,ALPSController.ScreenHeightPix * 0.5f); + CenterGUI = new Vector2(CenterIPD.x-(arc.width * 0.5f),CenterIPD.y-(arc.height * 0.5f)); + CenterGUIBar = new Vector2(CenterIPD.x-(bar.width * 0.5f),CenterIPD.y-(bar.height * 0.5f)); + } + + void OnGUI(){ + GUI.DrawTexture(new Rect(CenterGUI.x,CenterGUI.y,arc.width,arc.height),arc,ScaleMode.ScaleToFit, true, 0f); + CenterGUIBar = new Vector2(CenterIPD.x-((arc.width-4)*ALPSNavigation.progress() * 0.5f),CenterIPD.y-(bar.height * 0.5f)); + GUI.DrawTexture(new Rect(CenterGUIBar.x,CenterGUIBar.y,(arc.width-4)*ALPSNavigation.progress(),bar.height),bar,ScaleMode.StretchToFill, true, 0f); + } +} diff --git a/Scripts/ALPSDevice.cs b/Scripts/ALPSDevice.cs new file mode 100644 index 0000000..4c9d2ca --- /dev/null +++ b/Scripts/ALPSDevice.cs @@ -0,0 +1,57 @@ +/************************************************************************ + ALPSDevice provides a specific configuration for each supported device + + Copyright (C) 2014 ALPS VR. + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +************************************************************************/ + +using UnityEngine; +using System.Collections; + +public enum Device{ + DEFAULT, + ALTERGAZE, + CARDBOARD, + FIREFLY +}; +public enum ScreenOption{ + FixedSize, + FullScreen +}; +public class ALPSDevice { + + /**Functions**/ + public static ALPSConfig getConfig(Device _device){ + ALPSConfig config; + switch (_device) { + case Device.ALTERGAZE: + config = new ALPSConfig(Device.ALTERGAZE,true,true,false,62f,62f,90f,-1f,0.4f,0.2f,0,0); + break; + case Device.CARDBOARD: + config = new ALPSConfig(Device.CARDBOARD,true,true,false,62f,62f,90f,-1.5f,0.5f,0.2f,128,75); + break; + case Device.FIREFLY: + config = new ALPSConfig(Device.FIREFLY,true,true,false,62f,62f,90f,-2f,0.7f,0.2f,140,75); + break; + case Device.DEFAULT: + default: + config = new ALPSConfig(Device.DEFAULT,false,false,false,62f,62f,90f,0f,0f,0f,0,0); + break; + } + return config; + } + +} diff --git a/Scripts/ALPSGUI.cs b/Scripts/ALPSGUI.cs new file mode 100644 index 0000000..ee9fffc --- /dev/null +++ b/Scripts/ALPSGUI.cs @@ -0,0 +1,134 @@ +/************************************************************************ + ALPSGUI provides a basic menu to choose a headset + + Copyright (C) 2014 ALPS VR. + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +************************************************************************/ + +using UnityEngine; +using System.Collections; + +public class ALPSGUI : MonoBehaviour { + + /**Public**/ + public static ALPSController Controller; + + /**Private**/ + private float beginX; + private float endX; + private float maxOffset; + private bool GUIVisible; + private bool showing; + private bool hiding; + private GUISkin ALPSSkin; + + /**Functions**/ + void Start(){ + beginX = 0; + endX = 0; + maxOffset = -ALPSController.ScreenWidthPix*0.25f; + GUIVisible = false; + showing = false; + hiding = false; + ALPSSkin = Resources.Load ("ALPSSkin") as GUISkin; + ALPSSkin.box.overflow.right = (int) maxOffset-1; + ALPSSkin.button.overflow.right = (int) maxOffset-1; + ALPSSkin.box.contentOffset = new Vector2((int) maxOffset-1,0); + ALPSSkin.button.contentOffset = new Vector2((int) maxOffset-1,0); + } + + void Update() { + if(Input.touchCount > 0){ + if (Input.GetTouch (0).phase == TouchPhase.Began) { + beginX = Input.GetTouch (0).position.x; + } else if (Input.GetTouch (0).phase == TouchPhase.Ended) { + endX = Input.GetTouch (0).position.x; + if (endX - beginX >= 150) { + SwipeRight (); + } else if (endX - beginX <= -150) { + SwipeLeft (); + } + } + } + if (showing) { + int deltaOffset = (int)(-maxOffset*Time.deltaTime/0.3f); + ALPSSkin.box.overflow.right +=deltaOffset; + ALPSSkin.button.overflow.right +=deltaOffset; + ALPSSkin.box.contentOffset = new Vector2(ALPSSkin.box.contentOffset.x+deltaOffset,0); + ALPSSkin.button.contentOffset = new Vector2(ALPSSkin.button.contentOffset.x+deltaOffset,0); + if (ALPSSkin.box.overflow.right >= 0) { + ALPSSkin.box.overflow.right = 0; + ALPSSkin.button.overflow.right = 0; + ALPSSkin.box.contentOffset = new Vector2(0,0); + ALPSSkin.button.contentOffset = new Vector2(0,0); + showing = false; + } + + } else if (hiding) { + int deltaOffset = (int)(-maxOffset*Time.deltaTime/0.3f); + ALPSSkin.box.overflow.right -=deltaOffset;//+= (int) (maxOffset * cumulativeTime); + ALPSSkin.button.overflow.right -=deltaOffset; + ALPSSkin.box.contentOffset = new Vector2(ALPSSkin.box.contentOffset.x-deltaOffset,0); + ALPSSkin.button.contentOffset = new Vector2(ALPSSkin.button.contentOffset.x-deltaOffset,0); + if (ALPSSkin.box.overflow.right <= maxOffset) { + ALPSSkin.box.overflow.right = (int)maxOffset-1; + ALPSSkin.button.overflow.right = (int)maxOffset-1; + ALPSSkin.box.contentOffset = new Vector2((int) maxOffset-1,0); + ALPSSkin.button.contentOffset = new Vector2((int) maxOffset-1,0); + hiding = false; + GUIVisible = false; + } + } + } + + private void SwipeRight(){ + if (!GUIVisible) { + GUIVisible = true; + showing = true; + } + } + + private void SwipeLeft(){ + if (GUIVisible) { + hiding = true; + } + } + + void OnGUI(){ + if (GUIVisible) { + GUI.skin = ALPSSkin; + + // Make a background box + GUI.Box (new Rect (0, 0, ALPSController.ScreenWidthPix * 0.25f, ALPSController.ScreenHeightPix), "Choose a device"); + + if (GUI.Button (new Rect (0, ALPSController.ScreenHeightPix * 0.15f, ALPSController.ScreenWidthPix * 0.25f, ALPSController.ScreenHeightPix * 0.15f), "Default")) { + Controller.setDevice (Device.DEFAULT); + } + + if (GUI.Button (new Rect (0, ALPSController.ScreenHeightPix * 0.30f, ALPSController.ScreenWidthPix * 0.25f, ALPSController.ScreenHeightPix * 0.15f), "Altergaze")) { + Controller.setDevice (Device.ALTERGAZE); + } + + if (GUI.Button (new Rect (0, ALPSController.ScreenHeightPix * 0.45f, ALPSController.ScreenWidthPix * 0.25f, ALPSController.ScreenHeightPix * 0.15f), "Cardboard")) { + Controller.setDevice (Device.CARDBOARD); + } + + if (GUI.Button (new Rect (0, ALPSController.ScreenHeightPix * 0.60f, ALPSController.ScreenWidthPix * 0.25f, ALPSController.ScreenHeightPix * 0.15f), "Firefly VR")) { + Controller.setDevice (Device.FIREFLY); + } + } + } +} diff --git a/Scripts/ALPSGyro.cs b/Scripts/ALPSGyro.cs new file mode 100644 index 0000000..6c10d74 --- /dev/null +++ b/Scripts/ALPSGyro.cs @@ -0,0 +1,78 @@ +/************************************************************************ + ALPSGyro is an interface for head tracking using Android native sensors + + Copyright (C) 2014 ALPS VR. + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +************************************************************************/ + +using UnityEngine; +using System.Collections; +using System.Runtime.InteropServices; +using System; +public class ALPSGyro : MonoBehaviour { + + /**Private**/ + private float dt_q_x = 0,dt_q_y=0, dt_q_z=0,dt_q_w=0; + private float gr_x=0,gr_y=0,gr_z=0,gr_w=0; + + private Quaternion dt_q_gyro = Quaternion.identity; + private Quaternion game_rotation = Quaternion.identity; + private Quaternion landscapeLeft = Quaternion.Euler(90, 0, 0); + + /**Functions**/ + #if UNITY_ANDROID + [DllImport("alps_native_sensor")] public static extern void init(); + [DllImport("alps_native_sensor")] public static extern void get_dt_gyro (ref float dt_q_x, ref float dt_q_y, ref float dt_q_z, ref float dt_q_w); + [DllImport("alps_native_sensor")] public static extern void get_game_rotation (ref float gr_x, ref float gr_y, ref float gr_z, ref float gr_w); + #endif + + public void Start () { + Screen.sleepTimeout = SleepTimeout.NeverSleep; + Application.targetFrameRate = 60; + #if UNITY_ANDROID + init (); + #endif + } + + + public void LateUpdate () { + #if UNITY_ANDROID + transform.localRotation = getOrientation(); + #endif + } + + private Quaternion getOrientation () + { + + //get delta rotation + get_dt_gyro(ref dt_q_x, ref dt_q_y, ref dt_q_z, ref dt_q_w); + dt_q_gyro.x = dt_q_y; + dt_q_gyro.y = -dt_q_x; + dt_q_gyro.z = dt_q_z; + dt_q_gyro.w = dt_q_w; + + //get game rotation + get_game_rotation(ref gr_x, ref gr_y, ref gr_z, ref gr_w); + game_rotation.x = gr_y; + game_rotation.y = -gr_x; + game_rotation.z = gr_z; + game_rotation.w = gr_w; + + //Must be optimized. Delta rotation is multiplies five times to accelerate the movement. + //This doesn't replace faster sensor polling but it makes tracking look more responsive. + return landscapeLeft * game_rotation * dt_q_gyro; + } +} diff --git a/Scripts/ALPSNavigation.cs b/Scripts/ALPSNavigation.cs new file mode 100644 index 0000000..2c69eb6 --- /dev/null +++ b/Scripts/ALPSNavigation.cs @@ -0,0 +1,84 @@ +/************************************************************************ + ALPSNavigation provides an input-free navigation system + + Copyright (C) 2014 ALPS VR. + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +************************************************************************/ + +using UnityEngine; +using System.Collections; + +public class ALPSNavigation : MonoBehaviour { + + private static float pitch; + + /**Private**/ + private CharacterController controller; + + + private bool moving; + + + /**Functions**/ + public void Awake () { + + controller = transform.parent.gameObject.GetComponent ("CharacterController") as CharacterController; + transform.parent.gameObject.AddComponent ("CharacterMotor"); + if (Application.platform == RuntimePlatform.Android) { + Debug.Log (Application.platform); + moving = false; + } + } + + public void Update () { + pitch = this.transform.eulerAngles.x; + if (pitch >= 20 && pitch <= 30) { + if (Application.platform == RuntimePlatform.Android){ + if (!moving){ + ALPSAndroid.Vibrate(20); + moving = true; + } + } + controller.Move (new Vector3 (transform.forward.x, 0, transform.forward.z) * Time.deltaTime * 3); + + } else if (pitch >= 330 && pitch <= 340) { + if (Application.platform == RuntimePlatform.Android){ + if (!moving){ + ALPSAndroid.Vibrate(20); + moving = true; + } + } + controller.Move (new Vector3 (-transform.forward.x, 0, -transform.forward.z) * Time.deltaTime * 3); + + } else { + if (Application.platform == RuntimePlatform.Android){ + if(moving)moving=false; + } + } + } + + public static float progress(){ + if (pitch >= 20 && pitch <= 30 || pitch >= 330 && pitch <= 340) { + return 1f; + } else { + if(pitch>=0 && pitch < 20) return pitch/25f; + else if(pitch<=360 && pitch > 340)return (360-pitch)/25f; + else if(pitch>30 && pitch <= 50)return (50-pitch)/25f; + else if(pitch<330 && pitch >= 310)return (pitch-310)/25f; + else return 0f; + } + } +} diff --git a/Shaders/ALPSDistortion.shader b/Shaders/ALPSDistortion.shader new file mode 100644 index 0000000..81b0bd9 --- /dev/null +++ b/Shaders/ALPSDistortion.shader @@ -0,0 +1,73 @@ +Shader "Custom/ALPSDistortion" { + Properties + { + _MainTex ("Base (RGB)", 2D) = "white" {} + } + Subshader + { + Pass + { + ZTest Always Cull Off ZWrite Off + Fog { Mode off } + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #include "UnityCG.cginc" + sampler2D _MainTex; + float2 _SHIFT; + float2 _CONVERGE; + float2 _SCALE; + + struct appdata { + float4 pos : POSITION; + float2 uv : TEXCOORD0; + }; + + struct v2f { + float4 pos : SV_POSITION; + float2 uv : TEXCOORD0; + }; + + v2f vert (appdata v) { + v2f o; + o.pos = v.pos ; + o.uv.x = (v.uv.x * 0.5f)+_SHIFT; + o.uv.y = (v.uv.y); + return o; + } + + + uniform float _AberrationOffset; + uniform float4 _Center; + uniform float _ChromaticConstant; + + float4 frag(v2f i):COLOR{ + + float2 coords = i.uv.xy; + + _AberrationOffset /= 300.0f; + _ChromaticConstant /= 300.0f; + float radius = (coords.x - _Center.x)*(coords.x - _Center.x) + (coords.y - _Center.y)*(coords.y - _Center.y); + + float radialOffsetX = (step(0, coords.x - _Center.x) * 2 - 1) * _ChromaticConstant + (coords.x - _Center.x) * _AberrationOffset; + float radialOffsetY = (step(0, coords.y - _Center.y) * 2 - 1) * _ChromaticConstant + (coords.y - _Center.y) * _AberrationOffset; + + float4 red = tex2D(_MainTex , float2(coords.x + radialOffsetX, coords.y + radialOffsetY)); + //Green Channel + float4 green = tex2D(_MainTex, coords.xy ); + //Blue Channel + float4 blue = tex2D(_MainTex, float2(coords.x - radialOffsetX, coords.y - radialOffsetY)); + + //final color + float4 finalColor = float4(red.r, green.g, blue.b, 1.0f); + return finalColor; + } + + ENDCG + + } +} + +Fallback off +}