diff --git a/Editor/ALPSConfigEditor.cs b/Editor/ALPSConfigEditor.cs
new file mode 100644
index 0000000..2adf274
--- /dev/null
+++ b/Editor/ALPSConfigEditor.cs
@@ -0,0 +1,110 @@
+/************************************************************************
+ ALPSContollerEditor is a custom editor for ALPSController class
+
+ Copyright (C) 2014 ALPS VR.
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+************************************************************************/
+
+using UnityEngine;
+using System.Collections;
+using UnityEditor;
+
+[System.Serializable]
+[CustomEditor(typeof(ALPSController))]
+public class ALPSContollerEditor : Editor {
+
+ /**Public**/
+ public ALPSConfig DeviceConfig;
+ public ALPSController Controller;
+
+ public Device Device{
+ get{
+ return DeviceConfig.DeviceName;
+ }
+ set{
+ if(DeviceConfig.DeviceName != value){
+ Controller.setDevice(value);
+ OnEnable();
+ }
+ }
+ }
+
+ public ScreenOption screenSize{
+ get{
+ return DeviceConfig.FixedSize?ScreenOption.FixedSize:ScreenOption.FullScreen;
+ }
+ set{
+ DeviceConfig.FixedSize=(value == ScreenOption.FixedSize)?true:false;
+ }
+ }
+
+ /**Functions**/
+ void OnEnable()
+ {
+ Controller = (ALPSController)target;
+ DeviceConfig = (Controller.DeviceConfig == null)? ALPSDevice.getConfig(Device.DEFAULT):Controller.DeviceConfig;
+ Controller.DeviceConfig = DeviceConfig;
+ ALPSCamera.DeviceConfig = DeviceConfig;
+ ALPSBarrelMesh.DeviceConfig = DeviceConfig;
+ ALPSCrosshair.DeviceConfig = DeviceConfig;
+ screenSize = DeviceConfig.getScreenOption ();
+ }
+
+ public override void OnInspectorGUI(){
+
+ //Device
+ Device = (Device)EditorGUILayout.EnumPopup("Device:",Device);
+
+ //IPD
+ DeviceConfig.IPD = EditorGUILayout.FloatField (new GUIContent("IPD", "Inter Pupilary Distance in millimeter. This must match the distance between the user's eyes"),DeviceConfig.IPD);
+ //Stereo distance
+ DeviceConfig.ILD = EditorGUILayout.FloatField (new GUIContent("ILD","Inter Lens Distance in millimeter. This is the distance between both cameras and this should match the IPD. Can be tweaked to increase or decrease the stereo effect."),DeviceConfig.ILD);
+
+ //Field Of View
+ DeviceConfig.FieldOfView = EditorGUILayout.Slider ("Vertical FOV",DeviceConfig.FieldOfView, 1, 180);
+
+ //Screen size
+ screenSize = (ScreenOption)EditorGUILayout.EnumPopup("Screen size:",screenSize);
+
+ if (screenSize == ScreenOption.FixedSize) {
+ DeviceConfig.Width = EditorGUILayout.IntField (new GUIContent("\twidth", "Width of the viewport in millimeter"), DeviceConfig.Width);
+ DeviceConfig.Height = EditorGUILayout.IntField (new GUIContent("\theight", "Height of the viewport in millimeter"), DeviceConfig.Height);
+ DeviceConfig.FixedSize = true;
+ } else {
+ DeviceConfig.FixedSize = false;
+ }
+
+ //Barrel distortion
+ DeviceConfig.EnableBarrelDistortion = EditorGUILayout.Toggle ("Barrel distortion", DeviceConfig.EnableBarrelDistortion);
+ if (DeviceConfig.EnableBarrelDistortion) {
+ DeviceConfig.k1 = EditorGUILayout.FloatField ("\tk1", DeviceConfig.k1);
+ DeviceConfig.k2 = EditorGUILayout.FloatField ("\tk2", DeviceConfig.k2);
+ }
+
+ //Chromatic correction
+ DeviceConfig.EnableChromaticCorrection = EditorGUILayout.Toggle ("Chromatic correction",DeviceConfig.EnableChromaticCorrection);
+ if (DeviceConfig.EnableChromaticCorrection) {
+ DeviceConfig.ChromaticCorrection = EditorGUILayout.FloatField ("\tCorrection intensity", DeviceConfig.ChromaticCorrection);
+ }
+
+ Controller.CrosshairEnabled = EditorGUILayout.Toggle("Crosshair", Controller.CrosshairEnabled);
+
+ if (GUI.changed) {
+ Controller.clearDirty();
+ EditorUtility.SetDirty(target);
+ }
+ }
+}
diff --git a/LICENSE.txt b/LICENSE.txt
new file mode 100644
index 0000000..94a9ed0
--- /dev/null
+++ b/LICENSE.txt
@@ -0,0 +1,674 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
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+conditioned on the non-exercise of one or more of the rights that are
+specifically granted under this License. You may not convey a covered
+work if you are a party to an arrangement with a third party that is
+in the business of distributing software, under which you make payment
+to the third party based on the extent of your activity of conveying
+the work, and under which the third party grants, to any of the
+parties who would receive the covered work from you, a discriminatory
+patent license (a) in connection with copies of the covered work
+conveyed by you (or copies made from those copies), or (b) primarily
+for and in connection with specific products or compilations that
+contain the covered work, unless you entered into that arrangement,
+or that patent license was granted, prior to 28 March 2007.
+
+ Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+ 12. No Surrender of Others' Freedom.
+
+ If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License. If you cannot convey a
+covered work so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you may
+not convey it at all. For example, if you agree to terms that obligate you
+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+ 13. Use with the GNU Affero General Public License.
+
+ Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU Affero General Public License into a single
+combined work, and to convey the resulting work. The terms of this
+License will continue to apply to the part which is the covered work,
+but the special requirements of the GNU Affero General Public License,
+section 13, concerning interaction through a network will apply to the
+combination as such.
+
+ 14. Revised Versions of this License.
+
+ The Free Software Foundation may publish revised and/or new versions of
+the GNU General Public License from time to time. Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation. If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/Materials/ALPSDistortion.mat b/Materials/ALPSDistortion.mat
new file mode 100644
index 0000000..40d73f6
Binary files /dev/null and b/Materials/ALPSDistortion.mat differ
diff --git a/Plugins/Android/ALPSImmersive.jar b/Plugins/Android/ALPSImmersive.jar
new file mode 100644
index 0000000..628339d
Binary files /dev/null and b/Plugins/Android/ALPSImmersive.jar differ
diff --git a/Plugins/Android/AndroidManifest.xml b/Plugins/Android/AndroidManifest.xml
new file mode 100644
index 0000000..fa76468
--- /dev/null
+++ b/Plugins/Android/AndroidManifest.xml
@@ -0,0 +1,36 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Plugins/Android/libs/armeabi-v7a/libalps_native_sensor.so b/Plugins/Android/libs/armeabi-v7a/libalps_native_sensor.so
new file mode 100644
index 0000000..19d9081
Binary files /dev/null and b/Plugins/Android/libs/armeabi-v7a/libalps_native_sensor.so differ
diff --git a/Plugins/Android/libs/armeabi/libalps_native_sensor.so b/Plugins/Android/libs/armeabi/libalps_native_sensor.so
new file mode 100644
index 0000000..5031a22
Binary files /dev/null and b/Plugins/Android/libs/armeabi/libalps_native_sensor.so differ
diff --git a/Prefabs/ALPS.prefab b/Prefabs/ALPS.prefab
new file mode 100644
index 0000000..7ee1fb6
Binary files /dev/null and b/Prefabs/ALPS.prefab differ
diff --git a/Resources/ALPSSkin.guiskin b/Resources/ALPSSkin.guiskin
new file mode 100644
index 0000000..d33c09b
Binary files /dev/null and b/Resources/ALPSSkin.guiskin differ
diff --git a/Resources/Textures/arcs.png b/Resources/Textures/arcs.png
new file mode 100644
index 0000000..7a60b95
Binary files /dev/null and b/Resources/Textures/arcs.png differ
diff --git a/Resources/Textures/blue.jpg b/Resources/Textures/blue.jpg
new file mode 100644
index 0000000..52d2543
Binary files /dev/null and b/Resources/Textures/blue.jpg differ
diff --git a/Resources/Textures/progress_point.png b/Resources/Textures/progress_point.png
new file mode 100644
index 0000000..e5f2999
Binary files /dev/null and b/Resources/Textures/progress_point.png differ
diff --git a/Scripts/ALPSAndroid.cs b/Scripts/ALPSAndroid.cs
new file mode 100644
index 0000000..796baf0
--- /dev/null
+++ b/Scripts/ALPSAndroid.cs
@@ -0,0 +1,63 @@
+/************************************************************************
+ ALPSAndroid is an interface with the Android system
+
+ Copyright (C) 2014 ALPS VR.
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+************************************************************************/
+
+using UnityEngine;
+using System.Collections;
+
+public class ALPSAndroid : MonoBehaviour {
+
+ /**Private**/
+ private static AndroidJavaClass jc;
+
+ /**Functions**/
+ // Use this for initialization
+ public static void Init () {
+ jc = new AndroidJavaClass ("com.alpsvr.immersive.ALPSActivity");
+ }
+
+ ///
+ /// Vibrate constantly for 8 milliseconds.
+ ///
+ public static void Vibrate(){
+ Vibrate(8);
+ }
+
+ ///
+ /// Vibrate constantly for the specified period of time.
+ ///
+ /// The number of milliseconds to vibrate.
+ public static void Vibrate(int _milliseconds){
+ jc.CallStatic ("vibrate",_milliseconds);
+ }
+
+ ///
+ /// The absolute width of the display in pixels.
+ ///
+ public static int WidthPixels(){
+ return jc.CallStatic ("getWidthPixel");
+ }
+
+ ///
+ /// The absolute height of the display in pixels.
+ ///
+ public static int HeightPixels(){
+ return jc.CallStatic ("getHeightPixel");
+ }
+}
diff --git a/Scripts/ALPSBarrelMesh.cs b/Scripts/ALPSBarrelMesh.cs
new file mode 100644
index 0000000..8aee469
--- /dev/null
+++ b/Scripts/ALPSBarrelMesh.cs
@@ -0,0 +1,96 @@
+/************************************************************************
+ ALPSBarrelMesh is a factory which creates barrel shaped meshes
+
+ Copyright (C) 2014 ALPS VR.
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+************************************************************************/
+
+using UnityEngine;
+using System.Collections;
+
+public class ALPSBarrelMesh {
+
+ /**Public**/
+ public static ALPSConfig DeviceConfig;
+
+ /**Functions**/
+ public static Mesh GenerateMesh(int lines, int columns,bool leftEye){
+ float k1, k2;
+ if (!DeviceConfig.EnableBarrelDistortion) {
+ k1 = k2 = 0;
+ } else {
+ k1 = DeviceConfig.k1;
+ k2 = DeviceConfig.k2;
+ }
+ int numVertices = (lines + 1) * (columns + 1);
+ int numFaces = lines * columns;
+ Mesh mesh = new Mesh ();
+ Vector3[] vertices = new Vector3[numVertices];
+ Vector2[] uvs = new Vector2[numVertices];
+ int[] tri = new int[numFaces*6];
+ //If IPD is smaller than half of the width, we take width/2 for IPD
+ //Otherwise meshes are outward-oriented
+ float widthIPDRatio = (DeviceConfig.IPD <= DeviceConfig.Width * 0.5f || DeviceConfig.FixedSize)?(DeviceConfig.IPD / DeviceConfig.Width) : 0.5f;
+ Vector2 center = new Vector2 (leftEye?1-widthIPDRatio:widthIPDRatio,0.5f);
+ int x, y;
+
+ //Creation of the vertices
+ int numQuad = 0;
+ float maxX = (leftEye?1:0);
+ float maxY = 0;
+ for (y=0; y<=lines; y++) {
+ for(x=0; x<=columns; x++){
+ int index = y*(lines+1)+x;
+ Vector2 vertex = new Vector2();
+
+ float rSqr = Mathf.Pow (center.x-((float)x/(float)columns),2) + Mathf.Pow (center.y-((float)y/(float)lines),2);
+ float rMod = 1+k1*rSqr+k2*rSqr*rSqr;
+
+ vertex.x = (float)((float)x/(float)columns-center.x)/(float)rMod+center.x-0.5f;
+ vertex.y = (float)((float)y/(float)lines-center.y)/(float)rMod+center.y-0.5f;
+ if(leftEye){
+ if(vertex.xmaxX)maxX=vertex.x;
+ }
+ if(vertex.y>maxY)maxY=vertex.y;
+ vertices[index] = new Vector3(vertex.x, vertex.y, 0);
+ uvs[index] = new Vector2((float)x/(float)columns,(float)y/(float)lines);
+
+ if(x=2 && v!=3) ? columns : 0) + ((v==0) ? 0 : (v/5)+1);
+ }
+ numQuad++;
+ }
+ }
+ }
+
+ float scaleFactor = 1f/Mathf.Max(leftEye?-1*(1-maxX):maxX,maxY);
+
+ int i;
+ for(i=0; i.
+
+************************************************************************/
+
+using UnityEngine;
+using System.Collections;
+
+public class ALPSCamera : MonoBehaviour{
+
+ /**Public**/
+ public static ALPSConfig DeviceConfig;
+ public bool LeftEye;
+
+ /**Private**/
+ private Mesh mesh;
+
+
+ /**Functions**/
+ public void Init(){
+
+ Vector3 camLeftPos = camera.transform.localPosition;
+ camLeftPos.x = (LeftEye?-1:1)*DeviceConfig.ILD * 0.0005f;
+ camLeftPos.z = ALPSConfig.NeckPivotToEye.x * 0.001f;
+ camLeftPos.y = ALPSConfig.NeckPivotToEye.y * 0.001f;
+
+ camera.transform.localPosition = camLeftPos;
+ }
+
+ public void updateMesh(){
+
+ camera.rect = new Rect ((LeftEye?0f:0.5f),0f,0.5f,1f);
+ camera.aspect = DeviceConfig.Width*0.5f / DeviceConfig.Height;
+
+ mesh = ALPSBarrelMesh.GenerateMesh(20,20,LeftEye);
+ }
+
+ public void Draw(){
+
+ Graphics.DrawMeshNow (mesh,Camera.current.transform.position,Camera.current.transform.rotation);
+ }
+
+
+}
\ No newline at end of file
diff --git a/Scripts/ALPSConfig.cs b/Scripts/ALPSConfig.cs
new file mode 100644
index 0000000..0f98ad4
--- /dev/null
+++ b/Scripts/ALPSConfig.cs
@@ -0,0 +1,130 @@
+/************************************************************************
+ ALPSConfig describes a configuration for one particular device
+
+ Copyright (C) 2014 ALPS VR.
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+************************************************************************/
+
+using UnityEngine;
+using System.Collections;
+
+[System.Serializable]
+public class ALPSConfig{
+
+ /**Public**/
+ public const float INCH_TO_MM = 25.4f;
+ public static float DEFAULT_DPI = 96f;
+ //Vector between eyes and the pivot point (neck)
+ public static Vector2 NeckPivotToEye = new Vector2 (80f,120f);
+
+ //Configuration name
+ public Device DeviceName;
+
+ //Is barrel distortion enabled or not
+ public bool EnableBarrelDistortion;
+
+ //Is chromatic correction enabled or not
+ public bool EnableChromaticCorrection;
+
+ //Does the application run in full screen or must it have the same
+ //size on every device
+ public bool FixedSize;
+
+ //Inter pupillary distance in millimeters. Must match the distance between
+ //users' eyes
+ public float IPD;
+
+ //Inter lens distance in millimeters. Should match the IPD but can be tweaked
+ //to increase or decrease the stereo effect. Basically, with an ILD set to 0, there
+ //is no 3D effect.
+ public float ILD;
+
+ //Vertical field of view of both cameras
+ [Range(1,179)]
+ public float FieldOfView;
+
+ //Chromatic correction coefficient
+ public float ChromaticCorrection;
+
+ //Barrel distortion parameters.
+ public float k1;
+ public float k2;
+
+ //DPI
+ public float DPI;
+
+ //Width of the viewport in mm
+ [SerializeField]
+ private int width;
+ public int Width {
+ get{return (int)(FixedSize?width:ALPSController.ScreenWidthPix/DPI*INCH_TO_MM);}
+ set{
+ if(value<0) width = 0;
+ else width = value;
+ }
+ }
+
+ //Height of the viewport in mm
+ [SerializeField]
+ private int height;
+ public int Height {
+ get{
+ return (int)(FixedSize?height:ALPSController.ScreenHeightPix/DPI*INCH_TO_MM);}
+ set{
+ if(value<0) height = 0;
+ else height = value;
+ }
+ }
+
+ /**Functions**/
+ public int HeightPix(){
+
+ return (int)(FixedSize ? Height * DPI / INCH_TO_MM : ALPSController.ScreenHeightPix);
+ }
+
+ public int WidthPix(){
+
+ return (int)(FixedSize ? Width * DPI / INCH_TO_MM : ALPSController.ScreenWidthPix);
+ }
+
+
+ public ALPSConfig(Device _DeviceName, bool _EnableBarrelDistortion, bool _EnableChromaticCorrection, bool _FixedSize, float _IPD, float _ILD, float _FieldOfView, float _ChromaticCorrection, float _k1, float _k2, int _Width, int _Height){
+
+ DeviceName = _DeviceName;
+ IPD = _IPD;
+ ILD = _ILD;
+ FieldOfView = _FieldOfView;
+ ChromaticCorrection = _ChromaticCorrection;
+ k1 = _k1;
+ k2 = _k2;
+ Width = _Width;
+ Height = _Height;
+ EnableBarrelDistortion = _EnableBarrelDistortion;
+ EnableChromaticCorrection = _EnableChromaticCorrection;
+ FixedSize = _FixedSize;
+ }
+
+ public ScreenOption getScreenOption(){
+
+ return FixedSize ? ScreenOption.FixedSize : ScreenOption.FullScreen;
+ }
+
+ public int getIPDPixels(){
+
+ //IPD is in millimeters while DPI is in inches
+ return (int)(IPD * DPI / INCH_TO_MM);
+ }
+}
diff --git a/Scripts/ALPSController.cs b/Scripts/ALPSController.cs
new file mode 100644
index 0000000..04fbf48
--- /dev/null
+++ b/Scripts/ALPSController.cs
@@ -0,0 +1,197 @@
+/************************************************************************
+ ALPSController is the main class which manages custom rendering
+
+ Copyright (C) 2014 ALPS VR.
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+************************************************************************/
+
+using UnityEngine;
+using System.Collections;
+
+[System.Serializable]
+public class ALPSController : MonoBehaviour {
+
+ /**Public**/
+ public ALPSConfig DeviceConfig = ALPSDevice.getConfig(Device.FIREFLY);
+
+ //One camera for each eye
+ public Camera CameraLeft;
+ public Camera CameraRight;
+
+ //Render textures
+ public RenderTexture srcTex;
+ public RenderTexture destTex;
+
+ //Screen size
+ public static int ScreenWidthPix;
+ public static int ScreenHeightPix;
+
+ //Material
+ public Material mat;
+
+ //Crosshair
+ public bool CrosshairEnabled;
+
+ /**Private**/
+ private Rect rectLeft,rectRight;
+ private float DPI;
+
+ /**Functions**/
+ public void Awake(){
+ #if UNITY_EDITOR
+ transform.FindChild("Head").gameObject.AddComponent("MouseLook");
+ ScreenWidthPix = Screen.width;
+ ScreenHeightPix = Screen.height;
+ #elif UNITY_ANDROID
+ transform.FindChild("Head").gameObject.AddComponent("ALPSGyro");
+ Screen.orientation = ScreenOrientation.LandscapeLeft;
+ ALPSAndroid.Init ();
+ ScreenWidthPix = ALPSAndroid.WidthPixels ();
+ ScreenHeightPix = ALPSAndroid.HeightPixels ();
+ #endif
+
+ //Make sure the longer dimension is width as the phone is always in landscape mode
+ if(ScreenWidthPix().Draw ();
+ else CameraRight.GetComponent().Draw ();
+ GL.PopMatrix ();
+ }
+
+ public void clearDirty(){
+
+ //We give the current DPI to the new ALPSConfig
+ DeviceConfig.DPI = DPI;
+ if (DeviceConfig.DPI <= 0) {
+ DeviceConfig.DPI = ALPSConfig.DEFAULT_DPI;
+ }
+
+ float widthPix = DeviceConfig.WidthPix();
+ float heightPix = DeviceConfig.HeightPix();
+
+ rectLeft = new Rect (ScreenWidthPix*0.5f-widthPix*0.5f,ScreenHeightPix*0.5f-heightPix*0.5f,widthPix*0.5f,heightPix);
+ rectRight = new Rect (ScreenWidthPix*0.5f,ScreenHeightPix*0.5f-heightPix*0.5f,widthPix*0.5f,heightPix);
+
+ Vector3 camLeftPos = CameraLeft.transform.localPosition;
+ camLeftPos.x = -DeviceConfig.ILD*0.0005f;
+ CameraLeft.transform.localPosition = camLeftPos;
+
+ Vector3 camRightPos = CameraRight.transform.localPosition;
+ camRightPos.x = DeviceConfig.ILD*0.0005f;
+ CameraRight.transform.localPosition = camRightPos;
+
+ CameraLeft.fieldOfView = DeviceConfig.FieldOfView;
+ CameraRight.fieldOfView = DeviceConfig.FieldOfView;
+
+ CameraLeft.GetComponent().updateMesh();
+ CameraRight.GetComponent().updateMesh();
+
+ ALPSCrosshair[] ch = GetComponentsInChildren ();
+ foreach (ALPSCrosshair c in ch) {
+ c.updateCrosshair();
+ c.enabled = CrosshairEnabled;
+ }
+ }
+
+ void setFixedSize(bool _fixed){
+ if (_fixed != DeviceConfig.FixedSize) {
+ clearDirty();
+ }
+ DeviceConfig.FixedSize = _fixed;
+ }
+
+ public void setDevice(Device _device){
+ DeviceConfig = ALPSDevice.getConfig (_device);
+ ALPSCamera.DeviceConfig = DeviceConfig;
+ ALPSBarrelMesh.DeviceConfig = DeviceConfig;
+ ALPSCrosshair.DeviceConfig = DeviceConfig;
+ clearDirty ();
+ }
+
+}
\ No newline at end of file
diff --git a/Scripts/ALPSControllerLight.cs b/Scripts/ALPSControllerLight.cs
new file mode 100644
index 0000000..3570de0
--- /dev/null
+++ b/Scripts/ALPSControllerLight.cs
@@ -0,0 +1,114 @@
+/************************************************************************
+ ALPSControllerLight is the main class for non Pro license holders
+
+ Copyright (C) 2014 ALPS VR.
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+************************************************************************/
+
+using UnityEngine;
+using System.Collections;
+
+public class ALPSControllerLight : MonoBehaviour {
+
+ /**Public**/
+
+ //One camera for each eye
+ public GameObject CameraLeft;
+ public GameObject CameraRight;
+
+ //Inter lens distance in millimeters. Should match the IPD but can be tweaked
+ //to increase or decrease the stereo effect. Basically, with an ILD set to 0, there
+ //is no 3D effect.
+ public float ILD;
+
+ //Vector between eyes and the pivot point (neck)
+ public Vector2 NeckToEye;
+
+ public bool AddTracking;
+
+ /**Functions**/
+ void Awake () {
+ if (AddTracking) {
+ #if UNITY_EDITOR
+ gameObject.AddComponent ("MouseLook");
+ #elif UNITY_ANDROID
+ gameObject.AddComponent("ALPSGyro");
+ Screen.orientation = ScreenOrientation.LandscapeLeft;
+ ALPSAndroid.Init ();
+ #endif
+ }
+ CameraLeft = new GameObject("CameraLeft");
+ CameraLeft.AddComponent ("Camera");
+ CameraLeft.camera.rect = new Rect (0,0,0.5f,1);
+ CameraLeft.transform.parent = transform;
+ CameraLeft.transform.position = transform.position;
+ CameraLeft.transform.localPosition = new Vector3 (ILD*-0.0005f,NeckToEye.y*0.001f,NeckToEye.x*0.001f);
+ AudioListener[] listeners = FindObjectsOfType(typeof(AudioListener)) as AudioListener[];
+
+ CameraRight = new GameObject("CameraRight");
+ CameraRight.AddComponent ("Camera");
+ CameraRight.camera.rect = new Rect (0.5f,0,0.5f,1);
+ CameraRight.transform.parent = transform;
+ CameraRight.transform.position = transform.position;
+ CameraRight.transform.localPosition = new Vector3 (ILD*0.0005f,NeckToEye.y*0.001f,NeckToEye.x*0.001f);
+
+
+ if (listeners.Length < 1) {
+ gameObject.AddComponent ("AudioListener");
+ }
+
+ CameraLeft.camera.fieldOfView = 90f;
+ CameraRight.camera.fieldOfView = 90f;
+ SetStereoLayers ("left","right");
+
+ }
+
+ public void SetCameraSettings(Camera _cam){
+ CameraLeft.camera.CopyFrom (_cam);
+ CameraRight.camera.CopyFrom (_cam);
+ CameraLeft.camera.rect = new Rect (0,0,0.5f,1);
+ CameraRight.camera.rect = new Rect (0.5f,0,0.5f,1);
+ }
+
+ public int SetStereoLayers(string _leftLayer, string _rightLayer){
+ int leftLayer = LayerMask.NameToLayer (_leftLayer);
+ int rightLayer = LayerMask.NameToLayer (_rightLayer);
+ if (leftLayer < 0 && rightLayer < 0) return -1;
+
+ CameraLeft.camera.cullingMask |= 1 << LayerMask.NameToLayer(_leftLayer);
+ CameraLeft.camera.cullingMask &= ~(1 << LayerMask.NameToLayer(_rightLayer));
+
+ CameraRight.camera.cullingMask |= 1 << LayerMask.NameToLayer(_rightLayer);
+ CameraRight.camera.cullingMask &= ~(1 << LayerMask.NameToLayer(_leftLayer));
+
+ return 0;
+ }
+
+ //This can be useful for setting up a Raycast
+ public Vector3 PointOfView(){
+ //returns current position plus NeckToEye vector
+ return new Vector3(transform.position.x,transform.position.y + NeckToEye.y*0.001f,transform.position.z + NeckToEye.x*0.001f);
+ }
+
+ public Vector3 ForwardDirection(){
+ return CameraLeft.camera.transform.forward;
+ }
+
+ public Camera[] GetCameras(){
+ Camera[] cams = {CameraLeft.camera, CameraRight.camera};
+ return cams;
+ }
+}
diff --git a/Scripts/ALPSCrosshair.cs b/Scripts/ALPSCrosshair.cs
new file mode 100644
index 0000000..b524154
--- /dev/null
+++ b/Scripts/ALPSCrosshair.cs
@@ -0,0 +1,60 @@
+/************************************************************************
+ ALPSCrosshair adds a crosshair in the middle of the screen
+
+ Copyright (C) 2014 ALPS VR.
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+************************************************************************/
+
+using UnityEngine;
+using System.Collections;
+
+public class ALPSCrosshair : MonoBehaviour {
+
+ /**Public**/
+ public static ALPSConfig DeviceConfig;
+
+
+ /**Private**/
+ private Vector2 CenterGUI;
+ private Vector2 CenterGUIBar;
+ private Vector2 CenterIPD;
+ private bool LeftEye;
+ private Texture2D arc;
+ private Texture2D bar;
+
+ /**Functions**/
+ public void Awake(){
+ LeftEye = GetComponent ().LeftEye;
+ arc = Resources.Load ("Textures/arcs") as Texture2D ;
+ bar = Resources.Load ("Textures/progress_point") as Texture2D ;
+
+ CenterIPD = new Vector2 (ALPSController.ScreenWidthPix*0.5f + ((LeftEye?-1:1) * ((DeviceConfig.IPD <= DeviceConfig.Width * 0.5f)?DeviceConfig.getIPDPixels()*0.5f:ALPSController.ScreenWidthPix*0.25f)) ,ALPSController.ScreenHeightPix * 0.5f);
+ CenterGUI = new Vector2(CenterIPD.x-(arc.width * 0.5f),CenterIPD.y-(arc.height * 0.5f));
+ CenterGUIBar = new Vector2(CenterIPD.x-(bar.width * 0.5f),CenterIPD.y-(bar.height * 0.5f));
+ }
+
+ public void updateCrosshair(){
+ CenterIPD = new Vector2 (ALPSController.ScreenWidthPix*0.5f + ((LeftEye?-1:1) * ((DeviceConfig.IPD <= DeviceConfig.Width * 0.5f)?DeviceConfig.getIPDPixels()*0.5f:ALPSController.ScreenWidthPix*0.25f)) ,ALPSController.ScreenHeightPix * 0.5f);
+ CenterGUI = new Vector2(CenterIPD.x-(arc.width * 0.5f),CenterIPD.y-(arc.height * 0.5f));
+ CenterGUIBar = new Vector2(CenterIPD.x-(bar.width * 0.5f),CenterIPD.y-(bar.height * 0.5f));
+ }
+
+ void OnGUI(){
+ GUI.DrawTexture(new Rect(CenterGUI.x,CenterGUI.y,arc.width,arc.height),arc,ScaleMode.ScaleToFit, true, 0f);
+ CenterGUIBar = new Vector2(CenterIPD.x-((arc.width-4)*ALPSNavigation.progress() * 0.5f),CenterIPD.y-(bar.height * 0.5f));
+ GUI.DrawTexture(new Rect(CenterGUIBar.x,CenterGUIBar.y,(arc.width-4)*ALPSNavigation.progress(),bar.height),bar,ScaleMode.StretchToFill, true, 0f);
+ }
+}
diff --git a/Scripts/ALPSDevice.cs b/Scripts/ALPSDevice.cs
new file mode 100644
index 0000000..4c9d2ca
--- /dev/null
+++ b/Scripts/ALPSDevice.cs
@@ -0,0 +1,57 @@
+/************************************************************************
+ ALPSDevice provides a specific configuration for each supported device
+
+ Copyright (C) 2014 ALPS VR.
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+************************************************************************/
+
+using UnityEngine;
+using System.Collections;
+
+public enum Device{
+ DEFAULT,
+ ALTERGAZE,
+ CARDBOARD,
+ FIREFLY
+};
+public enum ScreenOption{
+ FixedSize,
+ FullScreen
+};
+public class ALPSDevice {
+
+ /**Functions**/
+ public static ALPSConfig getConfig(Device _device){
+ ALPSConfig config;
+ switch (_device) {
+ case Device.ALTERGAZE:
+ config = new ALPSConfig(Device.ALTERGAZE,true,true,false,62f,62f,90f,-1f,0.4f,0.2f,0,0);
+ break;
+ case Device.CARDBOARD:
+ config = new ALPSConfig(Device.CARDBOARD,true,true,false,62f,62f,90f,-1.5f,0.5f,0.2f,128,75);
+ break;
+ case Device.FIREFLY:
+ config = new ALPSConfig(Device.FIREFLY,true,true,false,62f,62f,90f,-2f,0.7f,0.2f,140,75);
+ break;
+ case Device.DEFAULT:
+ default:
+ config = new ALPSConfig(Device.DEFAULT,false,false,false,62f,62f,90f,0f,0f,0f,0,0);
+ break;
+ }
+ return config;
+ }
+
+}
diff --git a/Scripts/ALPSGUI.cs b/Scripts/ALPSGUI.cs
new file mode 100644
index 0000000..ee9fffc
--- /dev/null
+++ b/Scripts/ALPSGUI.cs
@@ -0,0 +1,134 @@
+/************************************************************************
+ ALPSGUI provides a basic menu to choose a headset
+
+ Copyright (C) 2014 ALPS VR.
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+************************************************************************/
+
+using UnityEngine;
+using System.Collections;
+
+public class ALPSGUI : MonoBehaviour {
+
+ /**Public**/
+ public static ALPSController Controller;
+
+ /**Private**/
+ private float beginX;
+ private float endX;
+ private float maxOffset;
+ private bool GUIVisible;
+ private bool showing;
+ private bool hiding;
+ private GUISkin ALPSSkin;
+
+ /**Functions**/
+ void Start(){
+ beginX = 0;
+ endX = 0;
+ maxOffset = -ALPSController.ScreenWidthPix*0.25f;
+ GUIVisible = false;
+ showing = false;
+ hiding = false;
+ ALPSSkin = Resources.Load ("ALPSSkin") as GUISkin;
+ ALPSSkin.box.overflow.right = (int) maxOffset-1;
+ ALPSSkin.button.overflow.right = (int) maxOffset-1;
+ ALPSSkin.box.contentOffset = new Vector2((int) maxOffset-1,0);
+ ALPSSkin.button.contentOffset = new Vector2((int) maxOffset-1,0);
+ }
+
+ void Update() {
+ if(Input.touchCount > 0){
+ if (Input.GetTouch (0).phase == TouchPhase.Began) {
+ beginX = Input.GetTouch (0).position.x;
+ } else if (Input.GetTouch (0).phase == TouchPhase.Ended) {
+ endX = Input.GetTouch (0).position.x;
+ if (endX - beginX >= 150) {
+ SwipeRight ();
+ } else if (endX - beginX <= -150) {
+ SwipeLeft ();
+ }
+ }
+ }
+ if (showing) {
+ int deltaOffset = (int)(-maxOffset*Time.deltaTime/0.3f);
+ ALPSSkin.box.overflow.right +=deltaOffset;
+ ALPSSkin.button.overflow.right +=deltaOffset;
+ ALPSSkin.box.contentOffset = new Vector2(ALPSSkin.box.contentOffset.x+deltaOffset,0);
+ ALPSSkin.button.contentOffset = new Vector2(ALPSSkin.button.contentOffset.x+deltaOffset,0);
+ if (ALPSSkin.box.overflow.right >= 0) {
+ ALPSSkin.box.overflow.right = 0;
+ ALPSSkin.button.overflow.right = 0;
+ ALPSSkin.box.contentOffset = new Vector2(0,0);
+ ALPSSkin.button.contentOffset = new Vector2(0,0);
+ showing = false;
+ }
+
+ } else if (hiding) {
+ int deltaOffset = (int)(-maxOffset*Time.deltaTime/0.3f);
+ ALPSSkin.box.overflow.right -=deltaOffset;//+= (int) (maxOffset * cumulativeTime);
+ ALPSSkin.button.overflow.right -=deltaOffset;
+ ALPSSkin.box.contentOffset = new Vector2(ALPSSkin.box.contentOffset.x-deltaOffset,0);
+ ALPSSkin.button.contentOffset = new Vector2(ALPSSkin.button.contentOffset.x-deltaOffset,0);
+ if (ALPSSkin.box.overflow.right <= maxOffset) {
+ ALPSSkin.box.overflow.right = (int)maxOffset-1;
+ ALPSSkin.button.overflow.right = (int)maxOffset-1;
+ ALPSSkin.box.contentOffset = new Vector2((int) maxOffset-1,0);
+ ALPSSkin.button.contentOffset = new Vector2((int) maxOffset-1,0);
+ hiding = false;
+ GUIVisible = false;
+ }
+ }
+ }
+
+ private void SwipeRight(){
+ if (!GUIVisible) {
+ GUIVisible = true;
+ showing = true;
+ }
+ }
+
+ private void SwipeLeft(){
+ if (GUIVisible) {
+ hiding = true;
+ }
+ }
+
+ void OnGUI(){
+ if (GUIVisible) {
+ GUI.skin = ALPSSkin;
+
+ // Make a background box
+ GUI.Box (new Rect (0, 0, ALPSController.ScreenWidthPix * 0.25f, ALPSController.ScreenHeightPix), "Choose a device");
+
+ if (GUI.Button (new Rect (0, ALPSController.ScreenHeightPix * 0.15f, ALPSController.ScreenWidthPix * 0.25f, ALPSController.ScreenHeightPix * 0.15f), "Default")) {
+ Controller.setDevice (Device.DEFAULT);
+ }
+
+ if (GUI.Button (new Rect (0, ALPSController.ScreenHeightPix * 0.30f, ALPSController.ScreenWidthPix * 0.25f, ALPSController.ScreenHeightPix * 0.15f), "Altergaze")) {
+ Controller.setDevice (Device.ALTERGAZE);
+ }
+
+ if (GUI.Button (new Rect (0, ALPSController.ScreenHeightPix * 0.45f, ALPSController.ScreenWidthPix * 0.25f, ALPSController.ScreenHeightPix * 0.15f), "Cardboard")) {
+ Controller.setDevice (Device.CARDBOARD);
+ }
+
+ if (GUI.Button (new Rect (0, ALPSController.ScreenHeightPix * 0.60f, ALPSController.ScreenWidthPix * 0.25f, ALPSController.ScreenHeightPix * 0.15f), "Firefly VR")) {
+ Controller.setDevice (Device.FIREFLY);
+ }
+ }
+ }
+}
diff --git a/Scripts/ALPSGyro.cs b/Scripts/ALPSGyro.cs
new file mode 100644
index 0000000..6c10d74
--- /dev/null
+++ b/Scripts/ALPSGyro.cs
@@ -0,0 +1,78 @@
+/************************************************************************
+ ALPSGyro is an interface for head tracking using Android native sensors
+
+ Copyright (C) 2014 ALPS VR.
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+************************************************************************/
+
+using UnityEngine;
+using System.Collections;
+using System.Runtime.InteropServices;
+using System;
+public class ALPSGyro : MonoBehaviour {
+
+ /**Private**/
+ private float dt_q_x = 0,dt_q_y=0, dt_q_z=0,dt_q_w=0;
+ private float gr_x=0,gr_y=0,gr_z=0,gr_w=0;
+
+ private Quaternion dt_q_gyro = Quaternion.identity;
+ private Quaternion game_rotation = Quaternion.identity;
+ private Quaternion landscapeLeft = Quaternion.Euler(90, 0, 0);
+
+ /**Functions**/
+ #if UNITY_ANDROID
+ [DllImport("alps_native_sensor")] public static extern void init();
+ [DllImport("alps_native_sensor")] public static extern void get_dt_gyro (ref float dt_q_x, ref float dt_q_y, ref float dt_q_z, ref float dt_q_w);
+ [DllImport("alps_native_sensor")] public static extern void get_game_rotation (ref float gr_x, ref float gr_y, ref float gr_z, ref float gr_w);
+ #endif
+
+ public void Start () {
+ Screen.sleepTimeout = SleepTimeout.NeverSleep;
+ Application.targetFrameRate = 60;
+ #if UNITY_ANDROID
+ init ();
+ #endif
+ }
+
+
+ public void LateUpdate () {
+ #if UNITY_ANDROID
+ transform.localRotation = getOrientation();
+ #endif
+ }
+
+ private Quaternion getOrientation ()
+ {
+
+ //get delta rotation
+ get_dt_gyro(ref dt_q_x, ref dt_q_y, ref dt_q_z, ref dt_q_w);
+ dt_q_gyro.x = dt_q_y;
+ dt_q_gyro.y = -dt_q_x;
+ dt_q_gyro.z = dt_q_z;
+ dt_q_gyro.w = dt_q_w;
+
+ //get game rotation
+ get_game_rotation(ref gr_x, ref gr_y, ref gr_z, ref gr_w);
+ game_rotation.x = gr_y;
+ game_rotation.y = -gr_x;
+ game_rotation.z = gr_z;
+ game_rotation.w = gr_w;
+
+ //Must be optimized. Delta rotation is multiplies five times to accelerate the movement.
+ //This doesn't replace faster sensor polling but it makes tracking look more responsive.
+ return landscapeLeft * game_rotation * dt_q_gyro;
+ }
+}
diff --git a/Scripts/ALPSNavigation.cs b/Scripts/ALPSNavigation.cs
new file mode 100644
index 0000000..2c69eb6
--- /dev/null
+++ b/Scripts/ALPSNavigation.cs
@@ -0,0 +1,84 @@
+/************************************************************************
+ ALPSNavigation provides an input-free navigation system
+
+ Copyright (C) 2014 ALPS VR.
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+************************************************************************/
+
+using UnityEngine;
+using System.Collections;
+
+public class ALPSNavigation : MonoBehaviour {
+
+ private static float pitch;
+
+ /**Private**/
+ private CharacterController controller;
+
+
+ private bool moving;
+
+
+ /**Functions**/
+ public void Awake () {
+
+ controller = transform.parent.gameObject.GetComponent ("CharacterController") as CharacterController;
+ transform.parent.gameObject.AddComponent ("CharacterMotor");
+ if (Application.platform == RuntimePlatform.Android) {
+ Debug.Log (Application.platform);
+ moving = false;
+ }
+ }
+
+ public void Update () {
+ pitch = this.transform.eulerAngles.x;
+ if (pitch >= 20 && pitch <= 30) {
+ if (Application.platform == RuntimePlatform.Android){
+ if (!moving){
+ ALPSAndroid.Vibrate(20);
+ moving = true;
+ }
+ }
+ controller.Move (new Vector3 (transform.forward.x, 0, transform.forward.z) * Time.deltaTime * 3);
+
+ } else if (pitch >= 330 && pitch <= 340) {
+ if (Application.platform == RuntimePlatform.Android){
+ if (!moving){
+ ALPSAndroid.Vibrate(20);
+ moving = true;
+ }
+ }
+ controller.Move (new Vector3 (-transform.forward.x, 0, -transform.forward.z) * Time.deltaTime * 3);
+
+ } else {
+ if (Application.platform == RuntimePlatform.Android){
+ if(moving)moving=false;
+ }
+ }
+ }
+
+ public static float progress(){
+ if (pitch >= 20 && pitch <= 30 || pitch >= 330 && pitch <= 340) {
+ return 1f;
+ } else {
+ if(pitch>=0 && pitch < 20) return pitch/25f;
+ else if(pitch<=360 && pitch > 340)return (360-pitch)/25f;
+ else if(pitch>30 && pitch <= 50)return (50-pitch)/25f;
+ else if(pitch<330 && pitch >= 310)return (pitch-310)/25f;
+ else return 0f;
+ }
+ }
+}
diff --git a/Shaders/ALPSDistortion.shader b/Shaders/ALPSDistortion.shader
new file mode 100644
index 0000000..81b0bd9
--- /dev/null
+++ b/Shaders/ALPSDistortion.shader
@@ -0,0 +1,73 @@
+Shader "Custom/ALPSDistortion" {
+ Properties
+ {
+ _MainTex ("Base (RGB)", 2D) = "white" {}
+ }
+ Subshader
+ {
+ Pass
+ {
+ ZTest Always Cull Off ZWrite Off
+ Fog { Mode off }
+
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+ sampler2D _MainTex;
+ float2 _SHIFT;
+ float2 _CONVERGE;
+ float2 _SCALE;
+
+ struct appdata {
+ float4 pos : POSITION;
+ float2 uv : TEXCOORD0;
+ };
+
+ struct v2f {
+ float4 pos : SV_POSITION;
+ float2 uv : TEXCOORD0;
+ };
+
+ v2f vert (appdata v) {
+ v2f o;
+ o.pos = v.pos ;
+ o.uv.x = (v.uv.x * 0.5f)+_SHIFT;
+ o.uv.y = (v.uv.y);
+ return o;
+ }
+
+
+ uniform float _AberrationOffset;
+ uniform float4 _Center;
+ uniform float _ChromaticConstant;
+
+ float4 frag(v2f i):COLOR{
+
+ float2 coords = i.uv.xy;
+
+ _AberrationOffset /= 300.0f;
+ _ChromaticConstant /= 300.0f;
+ float radius = (coords.x - _Center.x)*(coords.x - _Center.x) + (coords.y - _Center.y)*(coords.y - _Center.y);
+
+ float radialOffsetX = (step(0, coords.x - _Center.x) * 2 - 1) * _ChromaticConstant + (coords.x - _Center.x) * _AberrationOffset;
+ float radialOffsetY = (step(0, coords.y - _Center.y) * 2 - 1) * _ChromaticConstant + (coords.y - _Center.y) * _AberrationOffset;
+
+ float4 red = tex2D(_MainTex , float2(coords.x + radialOffsetX, coords.y + radialOffsetY));
+ //Green Channel
+ float4 green = tex2D(_MainTex, coords.xy );
+ //Blue Channel
+ float4 blue = tex2D(_MainTex, float2(coords.x - radialOffsetX, coords.y - radialOffsetY));
+
+ //final color
+ float4 finalColor = float4(red.r, green.g, blue.b, 1.0f);
+ return finalColor;
+ }
+
+ ENDCG
+
+ }
+}
+
+Fallback off
+}