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Distinguish between failed reductions and parse timeouts in gfauto #567

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afd opened this issue Jun 18, 2019 · 1 comment
Open

Distinguish between failed reductions and parse timeouts in gfauto #567

afd opened this issue Jun 18, 2019 · 1 comment
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@afd
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afd commented Jun 18, 2019

The GraphicsFuzz parser can be slow on large shaders. Right now when a shader times out during parsing as part of a reduction, the reduction is shown as having failed with an exception. It would be better to single out this case and indicate why the reduction failed.

@afd afd changed the title Show in WebUI when parsing has timed out Distinguish between failed reductions and parse timeouts in gfauto Mar 9, 2021
@afd afd added gfauto and removed component:webui labels Mar 9, 2021
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afd commented Mar 9, 2021

Changing this to a gfauto issue as that's how we prefer to run fuzzing.

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