- Fix bug where pathfinding to a
Point
clears thePath
. - Only preview breaking paths, until
Path.status() === Status.FINAL
. - Track scoring and when complete.
- Level generator.
- Level solver (to help with the generator...)
- Allow solutions to be included in level data -
Path
s. - Make a designer (need the solver to prove its doable too)
- Add data definition for surrounding walls (allows
Warp
s) - Add
walls
attribute toCell
. Probably another later, not within level data... - Add
Hex
grid.