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Need to understand , how unity client and unity servers are different and licencing part #1

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praveenbommalibits opened this issue Jun 3, 2021 · 1 comment

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@praveenbommalibits
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It was really great effort and well explained the deployment strategy.
I have couple doubts need as follows.

  1. If I want to deploy any unity based application in cloud. I need to do Dockerization of the applicaton and do the deployment over that. In this process where we need to take care about licensing part.
  2. Usually I have unity personal licence , how to drive this further.
  3. If Unity server deployed in headless mode and no graphical interface in cloud and connecting with signal app for stream the unity output from streaming server. Do you find the complication as part of this!
@PoisonousJohn
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PoisonousJohn commented Jun 4, 2021

Hi, thanks for your kind words.

Re: 1 & 2 I think they are no different than the regular client. There was a discussion here https://forum.unity.com/threads/about-unity-headless-license.804051/ . If you have any doubts, you should reach out to Unity Support
RE: No.3 I'm not sure I get what you mean. If it's about seeing what's happening on the headless server, I would say, that it should not be required. Basically every client in this architecture, just showing what's happening on the server.

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